PhD Candidate, Media, Culture & Communication
PROJECTS
RHIZOME.ORG
From February to October 2010 I was the editorial fellow at Rhizome.org, an art and technology organization located in the New Museum for Contemporary Art. The position led up to Free, an exhibition
at the New Museum curated by Lauren Cornell on the influence of free culture and the Web on contemporary art practice. Since then I have taken a position as one of three Rhizome Staff writers, contributing critical writing as part of the Rhizome Writer's Initiative, funded by the Andy Warhol Foundation.
VALUES IN DESIGN
The Values in Design Initiative is an ongoing, NSF funded research project tied to the Future Internet Architecture Initiative.
The initiative serves as a multi-disciplinary team of experts in the social analysis of digital information technologies, working alongside recipients of the FIA large projects grants. The team will serve as analysts and consultants to the FIA projects, helping to identify junctures in the design process in which values-critical technical decisions arise. From 2010 - 2011 I served as the Research Assistant to the VID Initiative, working with the NSF and with Professor Helen Nissenbaum at NYU. I also built the web site for the initative and serve as its webmaster.
PRGLAB
PRGLabs is a collaborative technical and theoretical laboratory based in the Information Law Institute at New York University's School of Law. PRGLabs promotes interdisciplinary research and development at the intersection of computer science, media theory, and information law, and fosters the development of applications and policies safeguarding digital privacy, security and autonomy. I am a founding member of the lab as well as an activle principal.
CTRL+W33D
W33D was a queer new media art collective of which I was a member. The group was primarily concerned with the way in which sexual identity is performed and contextualized online, particularly through undesirable objects and practices such as spam, advertisement, targeted marketing, trolling, and hate speech, but
also through various artistic practices and sexual communities. The group organized around an image sharing blog on the popular platform Tumblr, but went on to curate shows and host events across the country.
TROLL
An exhibition of contemporary post-Internet art at Envoy Enterprises in New York City. Instigated by CTRL+W33D, the show examines the act of trolling as a sexual, cultural, and ethical practice. To troll
is to sift through image and text, filtering and re-contextualizing subject-significant objects; it is a baiting and malicious comment made behind the anonymity of the Web, soliciting argument for the purpose
of producing breakdown and chaos; it is a sexual practice, to cruise for sex, to seek partners anonymous or otherwise.
THE LIVING ROOM CANDIDATE
An online archive of presidential campaign commercials prepared in the summer of 2008, leading up to
the fall presidential election. I was responsible for
video editing, restoration, and conversion, as
well as HTML scripting and web development.
MOVING IMAGE SOURCE
An online resource for articles, interviews, and resources on film, television, and digital media. I
was responsible for compiling digital media resources, editing and restoring audio interviews with filmmakers going back as far as the early 1990s, and providing contacts with various academics and
artists working with digital media.
TEACHING
GENDER AND COMMUNICATION (Summer 2012)
This course focuses on theories of gender and sexuality as they relate to media technologies. Both a history of queer and gender theory and a practice-oriented research methods course, this class is designed to introduce students to theories of gender and sexuality while exploring the intersection of these theories with various media objects and technologies.
DIGITAL MEDIA RESEARCH STUDIO (Fall 2011, Spring 2012)
In this course students develop the theoretical and methodological skills necessary for producing
rigorous research on new and emerging media. Students will familiarize themselves with digital media research tools and to develop a critical approach to the use and misuse of these technologies. They
will develop hands on experience and understanding of the current cultural changes in media production
and consumption, and be able to discuss the past, present, and potential futures of digital media.
INTRO TO MEDIA CRITICISM (Spring 2010)
The course investigates media criticism through a variety of theories and methods. The focus is on some
of the dominant critical perspectives that have contributed to our understanding of media and its role
in society. The primary media objects for critique will be visual texts, and each week is structured around an introductory lecture, a discussion of the texts, a screening, and the application of our critical method to the media object screened. A syllabus may be found here.
VIDEO GAMES: CULTURE AND INDUSTRY (Summer 2010)
This course examines the emergence of video games as a site of contemporary cultural production & practice. Topics addressed will include the symbolic & aesthetic dimensions of video games, including their various narratives forms and sub-genres, concentrating on their interactive dimensions. Special attention will be paid to the recent emergence of casual gaming, mobile gaming, and the transformation
of real-world space through gaming technologies.
APEX LEARNING (2004-2010)
Apex Learning is a leading provider of digital curriculum for secondary education to the nation’s
school districts. Since 2004 I have worked in various capacities for Apex, primarily as a
production assistant for several high school level courses, including Media Literacy, Art History,
AP Spanish, and AP English. Responsible for content production, copyediting, HTML scripting,
audio recording and editing, art direction, and bug fixing.